![]() The wheels have a unique design, featuring star-shaped rims with hexagonal patterns on each spoke, linear separations and five bolts around the center. A radio display can be also seen in the center of the console, facing to the driver side.Ĭolor distribution is similar to the normal Ruiner, with the primary one on the body, interior stitching and details of the steering wheel and the secondary one in the form of two stripes on the lower side, though no longer bearing the "RUINER" name on the sides. The rear of the car retains the lip spoiler, the central plate holder and the quad exhaust setup, but features a black panel containing LED tail lights on the same position as the ones from the Ruiner, with the outer ones being the brake/marker lights and the inner ones the reverse lights and turn signals.Ĭompared to the standard version, the Ruiner 2000 gains a completely redesigned interior, consisting of dual digital displays with numerous switches below them and RPM indicators in the center, reused from race-type interiors. The cabin is mostly identical, with the exception of the permanently solid roof with a small hatch. The sides are mostly identical to the Ruiner, but without the side marker lights and all of the silver badges. It also features the same offset cowl induction hood from the standard model in GTA IV but with a vent insert instead of a solid panel. The headlights are hidden within the car and act as pop-up units, which retain the square-shaped lights from the standard Ruiner. However, it receives a different front end with a slightly pronounced nose, where the upper center has a small screen with animated red dots when the car's engine is on. The Ruiner 2000 is a modern variant of the Ruiner, retaining the overall shape and characteristic features. Adjust this as per your gameplay, if required.ĭefault 0.The Ruiner 2000 is heavily based on the Pontiac Trans Am (KITT) from the TV series Knight Rider. This controls how fast the D-pad moves from the center to the edge of the D-pad. Modified Radius of visual D-pad for Speed Modifier 2ĭefault 200. Modified Radius of visual D-pad for Speed Modifier 1Īnother control to modify the speed. if a character can run faster on sliding the D-pad control to an outer ring or slower by limiting the D-pad swipe radius to a smaller value, we can perform the same by assigning a key in speed modifier 1 Keyboard key assigned for Right action of D-pad Control Keyboard key assigned for Left action of D-pad Control Keyboard key assigned for down action of D-pad Control Keyboard key assigned for Up action of D-pad Control Automatically picked up from the location where the D-pad Control is placed The mouse icon can be placed over the key that is used to shoot in the game ![]() Place the fire icon over the fire weapon control on the screen Used to enable Shooting with Left Click in a much better way Place the eye icon on the look around control if available Used to enable Look Around Mode which is a core part of most Battle Royale Games Value of 2 = Vertical movement is twice as fast as horizontal movement This is used to set a different sensitivity for Y-Axis (Vertical movement of the mouse). With Sensitivity = 1, the game will aim at Windows sensitivity.(Pro Tip - Switch off enhanced pointer precision from "Pointer Options" in Control Panel to get more accurate aiming) The sensitivity of the aim with respect to the movement of the mouse. Suspends ‘Shooting Mode’ and allows free movement of the mouse cursor while the key is pressed (Till it is released) The toggle key that is used to activate/de-activate Shooting Mode. Location of "Y" axis where Shooting Mode is placed Location of the "X" axis where Shooting Mode is placed The category under which to show the control in the game window ![]() Advanced Settings for Aim, Pan, and Shoot
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